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Old Jun 14, 2006, 09:04 AM // 09:04   #1
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Default Thoughts about faster lvling for factions, actual use of exp, n areas for exp players

Why is anet making it so easy for everyone to level up, if people have a problem with having to spend time leveling up they were obviously rushing through the game. For me leveling my character gave satisfaction knowing that I worked my way up to get stronger. Why does everyone need to get to lv 20 so fast?



I dont mind the current lv cap seing that any increasement would bring unfairness to the game.
But it makes me wonder is there any point to leveling up if you can do so, so fast. In Pvp it is understandable.

Basically all that has occured now is that people may be lv 20 but they dont have the exp to back it up, meaning obtaining exp after lv 20 is a useless cause.

Maybe a TITLE for exp, and a actual use for that title such as going to a unreachable outpost would help to Issolate players that have worked hard to be given a chance not to have to socailise with inexperienced 10 year olds.

Basically guild wars is bending down and letting the casual gamers be able to access just as much as people that have worked for it. Is there actually a point to being a exp player in pve anymore?

It seems everything is handfend to players this is proven by skills being obtained easier and the idea of being able to level faster.

Maybe exp could be another way to unlock skills, because it does not really play much of a role in guild wars anymore, even getting skills could be made harder not easier seing its said to play the role of character develpmont. Anet when Capping you give us 5000 exp for capping a elite skill. We are already on lv 20 whats the point?

Re edit.
Make exp usefull, and in this I mean change the value given depending on the difficulty of the situation. Farming does not have to give large amounts of exp if the monsters drop less experiece.
its not a bad idea making exp a title, anet just have to think about new methods or ways to gain experience. To be basic you cant be skillfull without experience, and in pve the exp isnt given based off skill THATS MY point.

Make exp points have a usefull beneficial role other then being used to aquire skill points and make the way you gain exp more skill related, alot of people perceieve level 20 as if they are proe.

Last edited by markus_thom; Jun 15, 2006 at 08:01 AM // 08:01..
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Old Jun 14, 2006, 09:23 AM // 09:23   #2
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Uh yeah, 55-monks farming trolls all day long should get a special reward.
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Old Jun 14, 2006, 09:28 AM // 09:28   #3
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But eventually all players will reach that amound of XP, and your new elitest area has just been nubbed.

I think XP gathering is far too easy in Factions, I really hope the Devs of Ch3 or 4 read this, as I think alot of people are. The satisfaction for hitting level 20 is gone, when you can get to 18 on the starter island without trying.

And atleast with Prophecies you can expect people to have a vague idea what they are meant to do when they hit level 20 with their character. The number of new players to the game that can easily get scammed as they simply dont understand what they must do must bhe quite high, that and theres no real mid-level range for Assassins and Rits to learn how they are supposed to work.

Yes I know as "non-core" classes they are supposed to be for advanced player abilities, but because theres so many idiotic ones running around spoiling the gamer for people, not out of their own stupidity, but simply because they never got the oppertunity to learn to use the class properly.
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Old Jun 14, 2006, 09:30 AM // 09:30   #4
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.. xp make skill points.. skill points means you can buy skills... brought skills are unlocked for pvp
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Old Jun 14, 2006, 10:33 AM // 10:33   #5
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yea leveling up is old fashioned now, I really cant stand the thought of playing any other game where you have to level up...

well, I might make the exception with NwN2 .. but mmo leveling, nah.. boring.
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Old Jun 14, 2006, 10:50 AM // 10:50   #6
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exp points dont mean skill.

A farmer will have more exp than a normal player, maybe even a hardcore one.
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Old Jun 14, 2006, 11:04 AM // 11:04   #7
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But xp does mean skill points.. which is why only a farming character will have all skills in the game on them. No-one said that skill points = skill
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Old Jun 14, 2006, 11:48 AM // 11:48   #8
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yes a title for experience, lets call it the '55iron monk farming' title? perhaps have a little tractor icon next to 'experience' title, too?
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Old Jun 14, 2006, 11:59 AM // 11:59   #9
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Quote:
Originally Posted by markus_thom
Why is anet making it so easy for everyone to level up
because MOST expansion content is for level 20s
(unlike Prophecies)
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Old Jun 14, 2006, 12:43 PM // 12:43   #10
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Quote:
Originally Posted by markus_thom
In Pvp it is understandable.
You obviously don't play PvP, but most GvG characters are PvE characters. They use PvE characters to PvP because of the numerous benefits provided by doing it.

Quote:
Originally Posted by markus_thom
Basically guild wars is bending down and letting the casual gamers be able to access just as much as people that have worked for it.
Guild Wars was marketed to the "casual gamer."

Quote:
Originally Posted by markus_thom
Is there actually a point to being a exp player in pve anymore?
I'll restrain myself.

Quote:
Originally Posted by markus_thom
even getting skills could be made harder not easier seing its said to play the role of character develpmont. Anet when Capping you give us 5000 exp for capping a elite skill. We are already on lv 20 whats the point?
PvP players don't want to spend hours upon hours unlocking skills and making their PvE characters PvP ready. The current system of skill unlock/gain is overwhelmingly better, compared to that of Prophecies.
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Old Jun 14, 2006, 02:15 PM // 14:15   #11
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Guild Wars was designed so people can reach a level playing field fast. They wanted the new people to factions to be able to try out varied new builds.

Also, considering how few people actually played through Prophecies mission for mission, this isn't a surprise. Most, even newbies to the game, got ran to sanctum and into the desert, where they 1. Plvled to 20 or 2. Finished the ascension missions and beat the doppel for lvl 20.

So they just took out the middle man.
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Old Jun 14, 2006, 02:40 PM // 14:40   #12
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i think it was inevitable to be honest.. i miss the prophecies way, but it just wouldnt work in Factions
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Old Jun 14, 2006, 02:48 PM // 14:48   #13
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Quote:
guild wars is bending down and letting the casual gamers be able to access just as much as people that have worked for it

u can take your elietest attitude back to WoW or EQ or whatever u play that dont have any 10 year old's playing


why is it people buy a game, play it, then whine and bitch about changeing things

make your own game, market it, support it, CS it, -THEN- u can say what should and shouldnt be around in "your" ideal world of gameing
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Old Jun 14, 2006, 03:21 PM // 15:21   #14
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Prophecies = RPG Style PvE + some PvP
Factions = PvP + some PvE

Factions leans more towards the PvP'er then does Prophecies since an ongoing war between guilds who take one side or the other, hench the way it has it's leveling up make more then perfect sence and makes that style of game play fun... now this is not to say everyone who likes the original will like this expansion it just means this is how it's played..
Now since they focused so much on PvP this time around I am hoping they focus more on PvE for the next chapter so as not piss off the other 50% of the gamers who like to spend time to see their characters develop and really get into the story.
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Old Jun 14, 2006, 03:28 PM // 15:28   #15
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Quote:
Originally Posted by markus_thom
Is there actually a point to being a exp player in pve anymore?
Quote:
Originally Posted by KamikazeChicken
I'll restrain myself.
*uses psychic powers*

I see... I see a self-proclaimed structural engineer playing in a sand pit... I see... a dark figure, he's standing behind him... I see... oh god, he's got a knife! Run self-proclaimed structural engineer, run!
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Old Jun 14, 2006, 03:39 PM // 15:39   #16
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Quote:
Originally Posted by KamikazeChicken
PvP players don't want to spend hours upon hours unlocking skills and making their PvE characters PvP ready. The current system of skill unlock/gain is overwhelmingly better, compared to that of Prophecies.
But Prophesies is widely recognized as better for PvE players.

I've played both campaigns through. Prophesies was far more interesting, deep, and entertaining. For me, Factions was a nasty grind trying to bulldoze through the interminable quests in the city and wandering to and fro in seach of faction.

Had Factions been the first game released, we would have bought one copy that would now be gathering dust.

We started with Prophesies, though, and eventually put everyone in the family into the game. So we bought five copies of Prophesies and three of Factions (five people in the family, two of whom have no interest in Factions).

I have no objection to Factions being PvP focused. I would, however, like to see Chapter 3 be something more interesting to PvE folk.
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Old Jun 14, 2006, 03:39 PM // 15:39   #17
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Valid point mentioned... level up is so yesterday, so WoW, so out-dated. Let go of your Diablian mindset, your Warcraft mentality that demands countless hours of endless grind to reach that level 99/ level 60 or whatever. Enjoy the quick run to twenty... THEN sit down and figure out how to do it right.

The levelling phase in Factions only really helped with getting the feel of the assassin and the ritualist... so there needs to be some degree to let you get an understanding on a basic level of character classes. But then you hit 20 and it's trial by fire. Time to crap or get off the hopper. Step up to the plate! [Insert cliche here]

I can't fathom diving into a game requiring level grind again. I've so been able to adjust my mindset I can't imagine being capable of regressing to such a barbaric style of gameplay again.
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Old Jun 14, 2006, 04:55 PM // 16:55   #18
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How about catagorizing all the skills into 'levels' in their respective field (such as Expertise, Ranger or Water, Elementalist) based on degree of difficulty to obtain or use, then have the cost of the skill match the level it's within in skill points? Maybe to capture an Elite you not only have to have the Capture Signet, but also 5 spare skill points? In other words, it may cost you one skill point for Flair, and 4 for Meteor Shower, and to capture Elemental Attunement you'd need another 5 skill points. Would this in some way redeem your need for excessive 'levelling' that most players of Guild Wars have come to accept as absolutely unneccesary?

Slowing the process of being able to achieve even the simplest of goals in Guild Wars isn't going to increase your satisfaction of actually achieving it, trust me. We've seen way to many polar opposite arguments - not enough...way too much...too slow...too fast. Guild Wars relishes in the fact that the hardcore can mingle with the casual, and that the learning curve for using everything at your disposal (even early on) is actually quite small. Your pace, not mine. And vice versa. Chances are, you'll find just the right people to game with here, and learn at your own pace just how fun this world can actually be.
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Old Jun 14, 2006, 05:12 PM // 17:12   #19
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Quote:
Originally Posted by AnnaCloud9
How about catagorizing all the skills into 'levels' in their respective field (such as Expertise, Ranger or Water, Elementalist) based on degree of difficulty to obtain or use, then have the cost of the skill match the level it's within in skill points? Maybe to capture an Elite you not only have to have the Capture Signet, but also 5 spare skill points? In other words, it may cost you one skill point for Flair, and 4 for Meteor Shower, and to capture Elemental Attunement you'd need another 5 skill points. Would this in some way redeem your need for excessive 'levelling' that most players of Guild Wars have come to accept as absolutely unneccesary?

Slowing the process of being able to achieve even the simplest of goals in Guild Wars isn't going to increase your satisfaction of actually achieving it, trust me. We've seen way to many polar opposite arguments - not enough...way too much...too slow...too fast. Guild Wars relishes in the fact that the hardcore can mingle with the casual, and that the learning curve for using everything at your disposal (even early on) is actually quite small. Your pace, not mine. And vice versa. Chances are, you'll find just the right people to game with here, and learn at your own pace just how fun this world can actually be.
I hope that you're joking. Requiring excess skill points is the same thing as requiring levelling without the eye candy of a higher level number. I assume from your level-headed post that you are joking on that part...
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Old Jun 14, 2006, 05:17 PM // 17:17   #20
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Yes, joking As far as the first paragraph goes
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